Money is tight, especially midgame, so these help a lot. There's a little more flexibility in your other three points of bonus than you might think, but I recommend the three Economical bonuses (Architecture, Assembly, Construction). This is one place where ironcore limits our options: no reloading means Failure Is Not An Option can be a real problem, as can the lowered payload or launch reliability options. To fully fill out your bonuses after taking the 2-point Pathfinders, you'll want one negative (malus): I recommend Not Because It Is Easy, since we'll be running behind most of the game anyway and skipping a lot of milestones, so we won't even get the top-three bonus anyway. I recommend Pathfinders first and foremost: you need that reduced Mission research cost to get anywhere with the disadvantages we're piling on voluntarily, and honestly the late-game techs are so expensive you'll wish you had it if you don't. A Long March 2 (with the appropriate supplemental booster of 4 more Long March 2s) can even lift a Crewed Moon Landing.Ĭompare this to NASA, for instance, which needs a second-tier booster to reach Lunar Orbit. A Long March 1/Long March 1 can make it to Lunar Orbit, and a Long March 1/Scout can put an Animal in Space. China's tech tree is simply great: not only do they have a lighter Crewed Moon Landing load than anyone else by a large margin, but their early-game rockets are great. But there are three things to remember when you're choosing an agency even when you don't keep their bonuses the same: you get their tech tree, you get their base layout, and crucially you don't have to play against them.įor these reasons, I recommend China (I use China) or USSR/Russia (they usually win if I don't, so getting them out of the game is valuable). Since I highly recommend customizing the agency bonuses, it doesn't matter as much which agency you choose. But that brings us to the real decision:Ĭhoosing and then customizing your agency. I disable the tutorial you don't have to, I suppose. So the difficulty customization is basically set for you by the difficulty I'm addressing: very hard/ironcore/auto-resolve all.
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